Latest posts with tag: "competition"

  • If you're gonna "not compete," you need to go all the way

    Written by ,
    The Wii was Nintendo's way of saying "nope" to the presumed rules of the gaming industry. While its competitors screamed ahead in the power race, Nintendo sat on its hands, and decided it wanted to play a different game. And hey, it worked out for them pretty well, if you're the sort who gives two shits about sales numbers. But analysts, enthusiasts, and fatheads throughout the world refused to accept it. "Nope, they're doin' it wrong, why've they gotta be so stupid." And now we're seeing it again with the Wii U.

    Inline Image

    Over time the players in this industry have concocted a set of rules that define video games. New machines need to have bleeding edge graphics. Online services need to incorporate a very specific kind of account system, and have universal shared achievements, and there need to be demos, and voice chat, and social network integration, and blah blah blah. As each new gaming idea crops up and shows up in a machine, it's assumed that the other machines then have to "catch up" and implement it, lest they be labeled as "behind." Multiplatform releases are scrutinized at an atomic level, and the slightest discrepancy in framerate or texture clarity indicates a tremendous failure on the part of all those involved. It's a race to feature parity, a scrambling effort to achieve total homogeneity. "This is a video game," and anything different is crap.

    When Nintendo decided they wouldn't play this game, I think the problem is that they didn't go far enough.