Latest posts with tag: "multiplatform"

  • If you're gonna "not compete," you need to go all the way

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    The Wii was Nintendo's way of saying "nope" to the presumed rules of the gaming industry. While its competitors screamed ahead in the power race, Nintendo sat on its hands, and decided it wanted to play a different game. And hey, it worked out for them pretty well, if you're the sort who gives two shits about sales numbers. But analysts, enthusiasts, and fatheads throughout the world refused to accept it. "Nope, they're doin' it wrong, why've they gotta be so stupid." And now we're seeing it again with the Wii U.

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    Over time the players in this industry have concocted a set of rules that define video games. New machines need to have bleeding edge graphics. Online services need to incorporate a very specific kind of account system, and have universal shared achievements, and there need to be demos, and voice chat, and social network integration, and blah blah blah. As each new gaming idea crops up and shows up in a machine, it's assumed that the other machines then have to "catch up" and implement it, lest they be labeled as "behind." Multiplatform releases are scrutinized at an atomic level, and the slightest discrepancy in framerate or texture clarity indicates a tremendous failure on the part of all those involved. It's a race to feature parity, a scrambling effort to achieve total homogeneity. "This is a video game," and anything different is crap.

    When Nintendo decided they wouldn't play this game, I think the problem is that they didn't go far enough.
  • It's gonna be a weird year for multiplatform releases on Wii U

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    Anyone who's been around the gaming scene for long enough knows that the run-up period to console launches is always packed full of bizarre speculation. The Wii U has had its share so far, but what seems to be burning up the nets most lately are the hushed, secretive rumblings about the games we'll see from third parties at launch. Each minor revelation seems squeezed out over secret incantations, all bits of information parceled out replete with either public relations spin-control or braggadocio—and it's getting harder to know who's blowing smoke out their ass, who isn't, and what exactly these developers are allowed to tell us under their various non-disclosure agreements.

    Look no further than EA, a company that apparently American gamers love to hate so much that they declared them worse than legitimate, actual criminals via a recent survey featuring only the voices of Internet whiners. In a presentation only a couple of weeks ago, EA showed a version of FIFA 13 that is tailored around the Wii U Gamepad, boasts technical leaps over the PS3 and 360 versions of the game, and features seemingly robust online multiplayer with built-in friend lists and messaging.

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    They have also, to my surprise, shown their Wii U iteration of Madden 13, which will fart itself onto the U lacking the much-touted "infinity engine" (which provides, in the 360 and PS3 versions of the game, a long-awaited reactive physics system for player collisions instead of just canned animations). Oh, it'll also be missing the entire Madden Ultimate Team mode, as well as online team play, aha, ahaha. "[Ultimate Team and online team play are] something that we’re not going to have in year one... we plan to add [them] in as we go," said total dickwraith producer Yuri Bialoskursky, when trying to justify to ESPN why it was okay for them to spend less money and time on the Wii U version of the game.