The death of the console gamer
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I think there's something magical about the convenience of pulling my phone out of my pocket at any moment in the day and indulging in a few minutes of game time. A recent survey (link goes to PDF) by PopCap Games indicates 59 percent of mobile users have used their phones or tablets for gaming this year. That's a 13 percent increase since last year. I think this marks the year when console gaming was finally diagnosed with a terminal illness, its days numbered.
I've owned every Nintendo, Sega, and Sony handheld (with the exception of the 3DS which I'll pick up after its next price drop). Despite this, handheld gaming has never really been a passion for me compared to console games. I've always enjoyed the more immersive experiences—visuals, sound, gameplay—that consoles provide. However, that has all changed within the past year. With advances in technology, handhelds today do offer console-like experiences. And if I were to tally the number of hours I play games per week on handhelds vs. consoles, the handheld would win hands (literally) down.
I think this is a significant trend for the future of gaming. I see a future that is similar to what Nintendo has presented with its Wii U GamePad, what Microsoft has envisioned with its SmartGlass application, what Sony has supported with its PSP/PS3 cross-platform compatibility, and what Apple is pursuing with its TV/Mac/Tablet/Phone AirPlay feature.
Gaming is no longer confined to a console or a handheld. The two are increasingly communicating with each other and furthermore transforming into a single device.
I can easily see a future where our handhelds replace game consoles entirely. Imagine on your bus ride home from a long day at work, you start playing the latest Legend of Zelda on your mobile phone. You pause the action for a moment as you depart the bus and walk to your apartment. Your smelly cat greets you at the door. You plop yourself on the couch, grab your ergonomic Nintendo controller, plug your phone into the top (like the Dreamcast VMU) and continue your game on your flat-screen television. All of the processing is done by your phone. The controller is simply an accessory that connects your TV and phone.
It's something we still have to imagine today. But if usage trends continue over the next few years, I predict we'll be reading the eulogy for our dear friend the console. May he rest in peace.
I've owned every Nintendo, Sega, and Sony handheld (with the exception of the 3DS which I'll pick up after its next price drop). Despite this, handheld gaming has never really been a passion for me compared to console games. I've always enjoyed the more immersive experiences—visuals, sound, gameplay—that consoles provide. However, that has all changed within the past year. With advances in technology, handhelds today do offer console-like experiences. And if I were to tally the number of hours I play games per week on handhelds vs. consoles, the handheld would win hands (literally) down.
I think this is a significant trend for the future of gaming. I see a future that is similar to what Nintendo has presented with its Wii U GamePad, what Microsoft has envisioned with its SmartGlass application, what Sony has supported with its PSP/PS3 cross-platform compatibility, and what Apple is pursuing with its TV/Mac/Tablet/Phone AirPlay feature.
Gaming is no longer confined to a console or a handheld. The two are increasingly communicating with each other and furthermore transforming into a single device.
I can easily see a future where our handhelds replace game consoles entirely. Imagine on your bus ride home from a long day at work, you start playing the latest Legend of Zelda on your mobile phone. You pause the action for a moment as you depart the bus and walk to your apartment. Your smelly cat greets you at the door. You plop yourself on the couch, grab your ergonomic Nintendo controller, plug your phone into the top (like the Dreamcast VMU) and continue your game on your flat-screen television. All of the processing is done by your phone. The controller is simply an accessory that connects your TV and phone.
It's something we still have to imagine today. But if usage trends continue over the next few years, I predict we'll be reading the eulogy for our dear friend the console. May he rest in peace.

Discussion (oldest first)
+ Leave a commentLobdale
staff said |
How do handsets on the go replicate controls that are added when we plug the phone into an ergonomic Nintendo controller at home?
Personally, my "console" and "handheld" experiences aren't defined by what sort of gear I'm experiencing them with, but where and when. I don't want a console Legend of Zelda 8 minutes at a time on the train, and I don't need stuff like Game Dev Story sitting on my couch for hours at a time. As long as we have different kinds of games that provide those different experiences at their own times, I don't think the home console will be going anywhere any time soon.
Glen
author said to Lobdale |
Now I actually don't think the idea of consoles will disappear completely and I'm glad you called me out on that. They'll continue to exist logically as long as there are innovative and interesting reasons to have them around. So I admit I may have exaggerated a bit to make my point more impactful. We're talking about video games here, nothing wrong with a little embellishment to ignite some more emotion from readers. :P
DWraySweZ said |
Glen
author said to DWraySweZ |
To address your idea of a one console future, while it may sound like paradise initially, it's never good for the consumer. Competition provides consumers with better value and better variety. With no competition, a company has very little incentive to provide either (they will more often than not provide the bare minimum necessary to maintain their monopoly).
Droffats said to Glen |
Anyway, I know that's not strictly relevant to your article, but I thought I'd throw my thoughts in there. From a personal perspective, I play games on my Wii when there's a Wii game I want to play, and I play games on my 3DS when there's a 3DS game I want to play. My habits are shaped by the game developers' choices rather than the other way around.
Tathanen
staff said to Droffats |
If the industry of today was only Sony and Microsoft, maybe you'd have something here, they're similar enough already. But Nintendo bucks so totally what its competitors are trying to do, it's just something we'd never ever see in a single-console environment.
Droffats said to Tathanen |
I still don't think it's a likely scenario -- I just wanted to make the point that a single platform doesn't necessarily mean a monopoly (and in fact, the industry wouldn't support a monopoly for precisely the reasons you mentioned). It would actually be good for game developers, as the "install base" wouldn't be fragmented like it is now. I don't think Microsoft, Sony, or Nintendo would be thrilled with the prospect, because they have semi-monopolies now, each in total control of a closed platform, but third-party developers would love it, and gamers would too. EA, for example, could make one version of Madden and sell it to everybody. No more worrying about not being able to play an exclusive for another console.
Again, not really likely, but if enough third-party developers banded together and issued an ultimatum to the three console manufacturers (i.e. "your next machines will support our open standards or we won't make games for them"), it's not inconceivable that something like that could happen.
This really doesn't have anything to do with the original post does it? I'm done.
James
staff said |
The unprecedented on-board storage, access to broadband and a continuous stream of OS updates means that the nature of these platforms can change over time without the hardware itself changing at all. If you look at Xbox 360 today, you see a platform that places just as much emphasis on movie, TV and music content as it does on gaming. The latest E3 presentation by Microsoft is a further testament to that, I think.
The battle, as I see it, is still really about providing a central and ubiquitous living room entertainment device. I think it is likely that one day we will go from having a TV, DVD player, console, etc... to really just having two key products in your living room - a TV partnered with a single entertainment device (maybe even an entertainment device that is physically merged with the TV itself). I think this is likely because there it is likely that there will always be room for these more powerful and technologically-capable platforms.
This doesn't mean that we will see a single console that monopolises everything though. I think it's more likely that we will continue to see a few hardware manufacturers competing for that space - just as you see multiple consumer electronics companies battling to produce the ultimate Blu-ray player, for example.