What if the Goombas got smart?

Written by Glen

Ad

Goomba corpses have littered the Mushroom Kingdom for decades. The poor things are usually on their way to work or school when they meet their demise. They barely even put up a fight, just keep on walking into Mario's cruel squish-zone. What if they weren't such mindless goons?

Inline Image

Jacob Minkoff, lead designer on the new action-adventure game The Last of Us, is exploring technology that might ensure such a future isn't as far off as we think. In a recent interview with CVG, he describes one of the highlights of his latest game's design. It got me thinking about how comparably unique Nintendo's design has become for the action-adventure genre.

Jacob Minkoff said:
When you push the punch button, it fires a bunch of rays around the game world, and says 'What's nearby?' Oh, there's a wall nearby. Or there's a desk nearby. So if you press the punch button and make contact, it will smash this guy against the wall... for instance, maybe he'll throw a punch and succeed, and the guy hits the wall, or fail and hit his hand against the wall, and go 'Ow!' We have this library of dozens and dozens of animations streaming off the disc at all times based on what's happening in the environment.

It sounds like his team has primarily focused their gameplay design on AI (artificial intelligence). Basically they're giving something non-human—in this case, characters in a video game—human-like reactions and intelligence.

Compare this to what I call the Mario design, which places level makeup as its priority. Back in the 80s and 90s, this style was the standard. With each level, Nintendo's designers present a sandbox, an elaborate jungle gym to traverse and play in. The challenge comes primarily from the levels rather than your interactions with enemy AI. In Mario design, enemies aren't very intelligent. They usually stand or walk around on a defined path until you're within proximity. At that time they may angrily dart for your face (almost like a bee). In fact, most enemies in Mario games resemble insects. Jumping on a Goomba satisfyingly feels like you're squashing a juicy cockroach. Watch out for those poisonous bugs (touch fuzzy, get dizzy). So it fits that they're not very smart. Mario design encourages a much more playful feeling more akin to swatting pesky bugs than morbidly extinguishing fellow humans.

Now I'm not saying one method is better than the other. They're just different. I think there is and always will be room for both. Also, I recognize the world is not completely black and white. In fact, many action-adventure games contain a healthy blending and balance between the two styles. The Assassin's Creed series has playful level design but also advanced AI. Maybe the "pure" styles are even the minority nowadays.

To facilitate the fact that the challenge comes primarily from the environment, the Mario style of design has traditionally broken up the environment into levels. Meanwhile, the other style has opted to create more of an experience, masking the idea of levels to appear more seamless (this logically correlates with the idea that when making the characters more human, you likewise try to make the whole experience more life-like).

I would call Nintendo's style more traditional simply for the fact that it's been around since the dawn of video games (shooting waves of dumb alien invaders). The Last of Us features design that grew recently, achievable only because of our advances in technology. It's a style of design that we are seeing pursued more often in the industry (Nintendo also has a few games that fit this mold including Metroid Prime). Protagonists and antagonists are becoming smarter, adapting to our decisions. Is it too far-fetched to imagine a future when Mario's enemies, in much the same way as the player character in The Last of Us, start shooting out rays to poll their surroundings, and deftly dodge a well-timed hop seamlessly?

I won't lie. I fear the day when a Goomba learns to fight back.

Discussion (oldest first)

+ Leave a comment
  1. Boris StokeBoris Stokestaff
     said |

    I've never really thought about a goomba being anything but a moron... yet now I'm intrigued. I want to know what this would be like. Maybe even keep the goombas dumb but introduce an enemy that does have some actual AI that isn't pattern based.
    1. GlenGlenauthor
       said to Boris Stoke |

      Yeah, I was thinking Nintendo could introduce a few new AI-enhanced enemies. I mean, the Mario games have some pretty off-the-wall characters as it is. These new enemies would warm you up and prepare you for the boss encounters. More often than not Mario bosses are just supersized versions of the standard enemies; following three routines before Mario is the victor. Would be interesting to duel a Bowser who actually fights back. That said, I'm perfectly fine with Mario games as is. I would probably prefer Nintendo create a new game series to test out this style of game design. Nintendo is an innovative company (especially when it comes to hardware). However there are many ways to innovate. So I'd like to see how they might approach and implement more advanced AI. Knowing Nintendo, I'm sure the result would be unique.
    2. Joey
       said to Glen |

      Glen said:
      I would probably prefer Nintendo create a new game series to test out this style of game design.

      Yep. It would make for a very interesting game (that seemingly old school feel with a modern behaviour) but no, not for a regular Mario game. I agree with the overall premise - that in Mario, enemies are part of the level design.
  2. JeffTheMasta
     said |

    I had similar thoughts when I was playing Skyward Sword some months back. The way Nintendo designs games is very different to what we're seeing from other developers. In ways, it's quite antiquated. In other ways, it's superior.
    1. GlenGlenauthor
       said to JeffTheMasta |

      I think the Zelda series has more of an opportunity to use advanced AI. The characters and enemies are proportional to humans, sword fighting, shooting a bow, etc. I mean, the game already has it, just not to the extent that today's tech allows. With the better technology in the Wii U, I'm curious to see the direction Nintendo takes the series.

Leave a comment: