I confess, I can't play Kid Icarus Uprising
Ad
Kid Icarus Uprising is a game I was looking forward to. While it was in development, I read every scrap of info dribbled to the press. I watched the silly promo cartoons downloadable on the 3DS. It is a game that I pre-ordered and awaited the delivery of with impatience. It is a game, I'm frustrated to admit, that I tried and failed to play.

You see, I just so happen to be left-handed...
When Nintendo designed the 3DS, it maintained the traditional status quo of directional controls on the left and buttons on the right. Consoles had been dual analog for a while, but not so for handhelds. After all, dual analog isn't absolutely necessary. However, a consideration in favor of a symmetrical control scheme is to accommodate people who have a single dominant hand, be it right or left. This is especially useful if you insist on putting together a crazy-ass stylus/circle pad control scheme that is less than friendly towards us southpaws.
Sure, sure, there's a left-handed option in Kid Icarus Uprising. The controls are fully customizable. But you can't customize a Circle Pad that's not there and the right-side buttons are a lousy substitute for the directional pad. They are neither shaped nor spaced to accommodate diagonal movement nor is my right hand accustomed to moving the character. I tried to make it work though, oh boy did I ever try.
The left-hand option worked out worse than trying to use the stylus in my right hand. I barely managed to play up to the first boss on a very low difficulty. Then I thought about using a thumb strap stylus on my right hand instead. Problem was, I didn't have my old thumb nub anymore, so I made one. I actually sculpted a thumb stylus out of FIMO clay and the tip of a glove. That didn't work out either. My hands are quite small and I couldn't comfortably stretch my thumb out far enough to reach across the entire screen. Plus, the accuracy left something to be desired. At this point, I'm seriously contemplating the purchase of a Circle Pad Pro. Like most people, I've used dual analog controls and my right hand is just fine manipulating a thumb stick. I can't justify spending from twenty to thirty bucks on a peripheral I'd probably use for just one game though!
Even some right-handed players have complained about Kid Icarus's controls, noting that it's hard to play while holding the system without their hands cramping up. Regardless of what hand I used, I could only play while using the little stand Nintendo helpfully included, tacit acknowledgment that the set-up can be problematic for some. Alas, the stand alone doesn't solve my primary complaint.
At some unspecified point in the future I plan to try training myself to use the stylus with my right hand, or maybe buy the CPP, but frankly my enthusiasm has waned due to the experience. I'll get around to it later, maybe. Honestly, I had never given the 3DS' lack of a second Circle Pad a thought before, but now that the problem has hit home I'm giving Nintendo and the Kid Icarus dev team a left-handed middle finger.

You see, I just so happen to be left-handed...
When Nintendo designed the 3DS, it maintained the traditional status quo of directional controls on the left and buttons on the right. Consoles had been dual analog for a while, but not so for handhelds. After all, dual analog isn't absolutely necessary. However, a consideration in favor of a symmetrical control scheme is to accommodate people who have a single dominant hand, be it right or left. This is especially useful if you insist on putting together a crazy-ass stylus/circle pad control scheme that is less than friendly towards us southpaws.
Sure, sure, there's a left-handed option in Kid Icarus Uprising. The controls are fully customizable. But you can't customize a Circle Pad that's not there and the right-side buttons are a lousy substitute for the directional pad. They are neither shaped nor spaced to accommodate diagonal movement nor is my right hand accustomed to moving the character. I tried to make it work though, oh boy did I ever try.
The left-hand option worked out worse than trying to use the stylus in my right hand. I barely managed to play up to the first boss on a very low difficulty. Then I thought about using a thumb strap stylus on my right hand instead. Problem was, I didn't have my old thumb nub anymore, so I made one. I actually sculpted a thumb stylus out of FIMO clay and the tip of a glove. That didn't work out either. My hands are quite small and I couldn't comfortably stretch my thumb out far enough to reach across the entire screen. Plus, the accuracy left something to be desired. At this point, I'm seriously contemplating the purchase of a Circle Pad Pro. Like most people, I've used dual analog controls and my right hand is just fine manipulating a thumb stick. I can't justify spending from twenty to thirty bucks on a peripheral I'd probably use for just one game though!
Even some right-handed players have complained about Kid Icarus's controls, noting that it's hard to play while holding the system without their hands cramping up. Regardless of what hand I used, I could only play while using the little stand Nintendo helpfully included, tacit acknowledgment that the set-up can be problematic for some. Alas, the stand alone doesn't solve my primary complaint.
At some unspecified point in the future I plan to try training myself to use the stylus with my right hand, or maybe buy the CPP, but frankly my enthusiasm has waned due to the experience. I'll get around to it later, maybe. Honestly, I had never given the 3DS' lack of a second Circle Pad a thought before, but now that the problem has hit home I'm giving Nintendo and the Kid Icarus dev team a left-handed middle finger.

Discussion (oldest first)
+ Leave a commentTathanen
staff said |
So there's required adjustment/learning regardless of what the schemes they offer you are. You either have to learn how to player-control with your right thumb, or learn how to stylus-aim with your right hand. It's an issue that's probably much more pronounced for long-time left-handed gamers, as they've all presumably adjusted to this left-hand-for-movement paradigm, along with all the right-handers. A left-hander that's new to gaming probably wouldn't have that hang up.
So I don't think there's really a solution to your problem. Learning right-thumb movement is probably easier than right-hand stylus control, but there's learning necessary either way. The only option would be to not design games that use the stylus to aim and a stick to move, period. And considering the things Kid Icarus is doing that you just flat-out couldn't do without this particular control scheme (flick-tap to instantly pivot to any conceivable degree), and action designed around your ability to move and aim with that degree of speed and precision, I don't think I'd support that option. If you can get used to it, I think stylus/circle-pad control schemes are actually the closest you can get to mouse/keyboard shooting control on any control scheme that exists. Arguably it's superior!
It's not an ideal scenario for left-handed gamers, but really, there IS no "ideal" scenario to be had, even theoretical. You're going to have to adjust one way or another.
AarowSwift
author said |
Tathanen
staff said to AarowSwift |
The CPP is probably a good investment for any left-handed gamer. Nintendo is on-record as saying how they literally could not fit anything else in the 3DS case, and they could have just left that as the final word. Releasing the CPP in the first place seems like a charitable move for those left-handed gamers who they knew would eventually have issues.
tonedef said |
59 hours and 44 minutes of play time, and 3925 online KOs later, I'm doing well for myself. I can control my character better than all of my right handed friends, and even have somewhat of an advantage. Righties "dash" by "smashing" the circle pad, which apparently leads to a lot of accidental dashing. I've read online that this is annoying, but haven't experienced it.
The ABXY buttons, used by lefties for movement, are not pressure-sensitive like the circle pad, so to dash, you have to hit a button twice quickly. Though it sounds burdensome, it gives you better control over exactly when you dash. And having four buttons gives you the option to move in 8 directions (instead of the full 360 degrees of the circle pad), but this is not a subtle game. You're usually dashing across a field, or dashing forward or backward to fire a charged shot. Or you're standing still to snipe. The 8 directions you're allowed to invoke, in combination, allow for approximately the "resolution" you need to play the game well. The only time I've been frustrated by the ABXY movement buttons is when I can't pick up an item or step on a launch pad. Those two things are much easier with a circle pad, I'm sure, as they require more precision than the rest of the game does.
I never even unwrapped the stand. Maybe my Nyko expanded battery makes the unit easier to hold onto, but I can easily play with the unit in my lap, or even holding it in the air. I have to support the bottom with the pinky of my right hand to do so, however. I have pretty small hands, too, so most people should be able to do this. I know it sounds ridiculous to ask you to play with your fingers pretzeled around your 3DS, but I only took the time to respond to your comments because this is an incredible game. By far the best 3DS game I've played, and possibly my favorite game since Smash Bros Brawl.
So, TL:DR advice from a lefty: stick with the ABXY controls and play Solo through level 9, keeping the intensity as low as you need to to get through. You'll learn how to play well, can gradually increase the difficulty, and will kick butt in multiplayer.
kirbynintendo said |
Lobdale
staff said to kirbynintendo |
Tathanen
staff said to kirbynintendo |
http://iwataasks.nintendo.com/interviews/#/3ds/kidicarus/0/7
The game as-is is absolutely as intended, and was a 3DS flying/shooting game before the franchise was even decided upon. And if you've taken the time to really figure out the controls and how the game expects you to use them, you would see how the Wii pointer simply could not accomplish the same kinds of things.
It's not a particularly accessible control scheme, to be sure! Huge learning curve. But sometimes that's okay, if it's worth it.
AarowSwift
author said to Lobdale |
Tathanen
staff said to AarowSwift |
Lobdale
staff said to Tathanen |
AarowSwift
author said |
Lobdale
staff said to AarowSwift |
AarowSwift
author said to Lobdale |
Lobdale
staff said to AarowSwift |
AarowSwift
author said to Lobdale |
All of this leads to a legitimate complaint about both this sort of control scheme and about the design of the 3Ds that anyone making a game should take into consideration.
Arriant said |
EDIT: Its nowhere near as difficult as trying to write cursive with your offhand. Most of the hand movements are fairly linear and you have no need to try to make these gestures look aesthetically pleasing or even legible. Its more like scribbling with your offhand.
DVGamer7 said |
plus i heard the controls are crap