When Zelda 1 makes you kill your pets it's only half your fault

Written by Cory

Ad

I've been playing through The Legend of Zelda, the first one, on the 3DS over the past few days, and it's got me thinking. Obviously this game is "too hard." Left on your own, in a void with no human contact, and only the ROM and no previous experience with it, I can't imagine the game is beatable. Or at least, not beatable without completely losing your mind.

I mean this is not my first time playing Zelda 1. But my first time was not as a child, in front of a flickering CRT. It was as an adult, with the full support network of the Internet available at every turn. Now I'm not really one who likes using guides to figure shit out. In fact I abhor it except for postgame content! But for this particular game you almost have to use a guide, unless you have three months of grueling unfun time to spare.

Inline Image

So I am thinking about what went through the minds at Nintendo when they made this game. I can think of only two possibilities. One, they wanted kids to play these games for as long as possible, so it was made to be obtuse and horrifying so those kids would come back to it, day after day, re-burning and re-bombing every single square on the overworld until something would finally give. "Welp, don't know what to do again, back to burning every sprite in the world." Kids are dumb, they don't know they're being abused.

Two, they expected word to travel. Maybe someone would stumble upon a secret, either via attrition or by buying a guide. Maybe they would call the Nintendo Power hotline! But one way or another, one kid would figure it out, and it would spread throughout the schoolyard. A primitive form of viral networking would move the data throughout the real world, in hushed tones, and that kid stuck looking for the eighth dungeon for months would follow the rumors, and GOOD LORD, there it is. "Wait didn't I already try that, oh son of a bitch the fire went too far that time."

It was probably a combination of the two. What that means, though, is that it's a game that you can't really play "the way it was intended" any more. Consulting the Internet is almost too easy, and if you sneak over into the neighborhood schoolyard and whisper your questions into the delicate ears of the budding youth, you may find yourself more concerned with breaking out of your new home, prison, than locating Dungeon 8.

The point is, don't feel too bad when you cheat your way through it. Well, maybe feel a little bit bad, depending on how much you cheat. Zelda 1 is a game for people that already hate themselves anyway, though, so I'm sure you can handle it.

Discussion (oldest first)

+ Leave a comment
  1. zigg
     said |

    Nintendo Power, man. That and schoolyard chatter. Got me through both Zelda and almost all of Zelda 2.
  2. Boris StokeBoris Stokestaff
     said |

    Yeah, it's all about Nintendo Power and official strategy guides. And Nintendo's tip hotline that no parent would willingly let their child call.

    The fun that can come from discussing the game and researching the game just to find the end was definitely enjoyable and something you can't get in the same way today. Nintendo has kept to that principle with new super mario bros, not by having the game impossible to beat, but having some optional secrets be really obscure.

    Really, Demon's Souls and Dark Souls captured this age old era perfectly with their comment system built into the game. And I'm hoping that miiverse makes that system possible in every game.
  3. Kettlby
     said |

    I have a buddy who beat it as a kid. He said that he was stuck on finding one particular bush to burn for weeks until one night he woke up in a sweat, having just dreamed up which bush to burn. He ran downstairs at 3 in the morning or whatever it was and says it was the right bush. I can't decide whether or not that's creepy or creepy.
  4. auruin
     said |

    Oh yea. I beat this game as a kid and and the only help I had was watching my mother and father's attempts. I worked on it off and on for a few years, but one summer I dedicated myself to. Not only did I manage to beat the first quest, but also the even more insane second quest. still today this day I can breeze through the first quest, but that second quest will always be hell. walking through invisible walls an red bubble enimies that take away the use of your sword until you manage to find the blue ones... and good luck even finding half of the dungeons!!! what a great game...
  5. Lhexa
     said |

    I did it using only the manual. The in-game hints are actually quite good, because the manual tells you where Death Mountain, the Lost Forest, et cetera are, in rough terms... so eventually you realize that the hints give guides to burning and bombing. (I did, however, do the strip-mining approach as well.) One also becomes quite skilled at using the maps -- it was a big thrill when I realized that I had never been to the top right corner of the overworld, for instance. As I recall, the two worst puzzles for a little helpless seven-year-old were the grumbling bird-thing (feed it meat) and the final fight. I went into the fight stabbing Gannon dozens of times in a row before falling, trying desperately to figure out what I was doing wrong -- after the first ten or so fights, I found the ring and arrows, but all that meant was that I spent twice as long in the futile fight. Eventually I went back to the try-every-item schtick, and seeing the pig crumble into ash was probably the biggest adrenalin rush of my life.

    Link's Adventure, though... Link's Adventure beat me. :(

    (Sorry, I know I said I wouldn't comment, but I couldn't resist.)
  6. Lhexa
     said |

    Whoa, did I just write it "Gannon"? I think I just regressed. :(
  7. JohnH
     said |

    Zelda I isn't as bad as you represent it, at least in the first quest. EVERY essential secret in that quest is clued somewhere in the game world, either in a cave or dungeon. (Or, in one place, waterfall.) Everything else is optional. Not finding those things makes the game a lot harder, but by the time the player gets to Level 9 he's very likely to have accidentally opened one of those secrets from random bomb or candle use, and once you find one you're bound to look for others, and pleasurably discover the absurdly large number of secret caves in the game. And finding those on your own is one of the original Zelda's great joys, because you found them *yourself*, and they make the game much, much easier.

    Once you're in the second quest the gloves are off, and dungeons 7 and 8 are diabolically hidden. But by then you've already won; you're in the bonus round. And the game's box does advertise "infinite adventure."
  8. JohnH
     said |

    P.S. Damn you, your mandatory log-in forms, and all other websites that require them. Because I ENJOY having to come up with yet another random password to remember forever in order to write a throwaway comment on a random video game website.
    1. TathanenTathanenauthor
       said to JohnH |

      Bear with us, bud. The site right now is only half-made, anonymous comments are actually something that are coming later, for exactly the reasons that you cite.

      Thanks for the comment, though!

Leave a comment: