I cannot deal with how excellent the Fire Emblem: Awakening soundtrack is

Written by Cory

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Man I could say so many things about Fire Emblem: Awakening, but at this point all I really want to share is how brain-scramblingly amazing the soundtrack is. I beat the game last night, and got access to the sound test mode, and have just been listening to it all day at work.

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SO, I am going to just shamelessly vomit out an assortment of Youtube links to songs here. Be wary of comments and what have you, lest you inadvertently spoil this or that. The song titles are pretty safe though. If any of these links ever end up going down for some reason, you can easily find the songs just by plugging their title into the 'tubes.

  • Conquest (Ablaze) - The bass line on this one actually gives me a little bit of a Chrono Trigger feel.
  • Divine Decree (Ablaze) - I think these songs are all synth, including the vocals, which is pretty dag impressive.
  • Chaos (Ablaze) - These "Ablaze" versions are what you get when you enter a battle—a ton of more intense instrumentation is added to the map theme.

I could.. seriously just list every single "Ablaze" song at this point, so MOVING ON

  • Id (Beginnings) - When I first got the game, and this played on the file-select screen, I just sat there and listened to it for ages. It is the most calming thing ever.
  • Monstrosity - Yep we are in full-on megaboss music territory here, with the robot-chorus kicked into overdrive.
  • Mastermind - This is like an insane mix between a Final Fantasy final boss theme, some Hideo Kojima game, and... uh, Avatar? And it only plays for mere seconds if you kill the guy too fast!
  • Id (Purpose) - This is basically the best song in the game, and perhaps the best song in ANY game. Okay I am riding a bit high on it at the moment but seriously this is the one that prompted me to make this post. Ride it out, it only gets better.

And this is just a tiny glimpse of some of the more high-intensity songs. There's really not a sour note among the full soundtrack. If you haven't played it already, maybe you should!!!

No seriously, play this game would you please. Even putting aside the soundtrack, the "actual game" is one of the most content-rich and ball-blastingly polished titles I've played in recent memory. I rate it a full bushel of video game units on your good-decider scale of choice.

Discussion (oldest first)

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  1. LobdaleLobdalestaff
     said |

    I also love the songs! Several of them are quite bitchin', especially the Ablaze versions. It's just a shame you only get to hear them for little bits at a time!
  2. Shun_One
     said |

    This games soundtrack is amazing, that is for sure. Heck, the whole game is amazing! The soundtrack being good is like the icing on the cake as far as I'm concerned. It is delicious icing, yes, but just icing. There's just so much to do in this game!

    Still, my favorite track? Conquest Ablaze. It's so lively, so groovy! It really does remind of older SNES soundtracks at its heart.
  3. brainchild
     said |

    I've been trying to find someone who could appreciate this soundrack as much as I do, and I think my search is finally over! I seriously feel the OST is underrated at this point because its greatness should be blaring from the rooftops of every house! It is absolutely fantastic, every single track. The map version to battle version transitions for every song makes for a truly engaging, intense, and immersive experience. It's one of the greatest OST's of all time, IMO.
  4. brainchild
     said |

    You mentioned 'Id (Purpose)' as the best track, and while I partially agree, I feel that many of these tracks are incomplete without their respective alternative versions. The map versions, or calmer versions usually help set the tone, framework, and context, and serve as the foundation to build up to the more intense versions. In the case of 'Id (Purpose)', I feel it does not have nearly the same impact by itself as it does when preceded by the calmer version, 'Id (Return)' (for those of you who haven't heard the song, you can listen at the following link: https://www.youtube.com/watch?v=uj9nA6u62To ). Unfortunately, I could only find an extended version on Youtube, so you only need to listen to the first couple of minutes. I also feel that playing the intense versions without context can be a bit jarring, as they can feel like they have no beginning and just came out of nowhere. On the other hand, playing the calmer versions alone, the songs can seem to sound too sudbued and lack body, depth, and/or direction. This is ultimately why I feel that all the companion versions of a theme should be played side by side. They go together like peanut butter and jelly. Playing 'Id (Return)' (the normal version of course, not the extended one I linked to) and then 'Id (Purpose)' feels like a revelation, and the climactic impact of the latter is better realized. To be honest, I wish more games would incorporate this dynamic in their game music and/or sound design.
    1. TathanenTathanenauthor
       said to brainchild |

      No, I definitely agree. One of the best things Awakening did was use the map theme for battles and just change its instrumentation, rather than playing a separate battle song every time. It's something Nintendo has done for a long time, this layering of instrumentation for a single song, and it's great to see it make its way into Fire Emblem.

      Id (Return) I didn't link to on purpose, though. I feel like the impact of that song, with Id (Purpose) after it, is something best experienced within the context of the game proper. (Purpose) I think can stand on its own pretty well, but (Return) does its best work when paired with its events, finally crescendoing into (Return) as the battle begins.
  5. brainchild
     said |

    While it is certainly true that Nintendo has been doing dynamic instrumentation in their music for quite some time, I believe Awakening is the first time that they have done so for virtually every track in a game. Also, some tracks are altered with more than just instrumentation. As an example, Conquest (Ablaze) adds new percussion, and while that accounts for some instrumentational changes, it also belies a more dramatic shift; rhythmic and chord progression. In Conquest (Ablaze), the rhythm and chord progression have changed, resulting in a completely new arrangement of the song. Many tracks in the game are like this. So I guess I'd say that Awakening's OST is an evolution of something that Nintendo has been doing for a while now. But the implementation and execution are so exquisitely superb, that it feels like a refreshing take on the formula.
  6. muyofan00
     said |

    I don't think it would have been as fine as it was with out Tsujiyoko's supervision. I'm glad she had a little hand in writing this time. I still consider FE7 to be her most refined work. Not just for her but the entire gaming industry. Each day I try to listen to the earlier soundtracks to see how she's evolved. Despite the limited synth boards back in the day, she still made hip and rocking tracks as she has in the modern age. Shame Shouzou Kaga is no longer among the crew or industry, but still lurking in the void somewhere.

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