In 1991 Nintendo and Argonaut partnered to develop a custom 3D cartridge chip called the FX chip to be used on the Super Nintendo. Throughout the co-development of the hardware Nintendo and Argonaut began conducting various experiments.
Stunt Race FX was mainly developed by Nintendo with the assistance of future Nintendo gaijins Colin Reed and Giles Goddard. Nintendo took the polygon concept and decided to create an animated racing title filled with high flying stunts and obstacles. While the game was solid, the overall product quality and timing of release weren't favorable to its success.
Nintendo has since discontinued the idea of franchising the series. The one prior incident took form with a cancelled sequel on the Nintendo 64 called Buggie Boogie.