 |
 |
Overview |
Development |
Credits |
Media |
Related N-Sider Content |
|
Overall Calculated Sales:
1,400,416 (10/17/2004)
| Sep 16, 2002 |
Animal Crossing |
NA |
| Individual Release Specifications | [ Click here to collapse ] |
|
|
| Title: |
Animal Crossing |
| Region: |
America |
Release: |
Sep 16, 2002 |
| Model #: |
DOL-P-GAFE |
Price: |
$49.99 |
| Rating: |
E - Everyone |
| Sales: |
760,319 (Unknown date) |
|
| Jun 07, 2003 |
Dōbutsu no Mori e+ |
JP |
| Individual Release Specifications | [ Click here to collapse ] |
|
|
| Title: |
Dōbutsu no Mori e+ |
| Translation: |
Animal Forest e+ |
| Region: |
Japan |
Release: |
Jun 07, 2003 |
| Model #: |
Unknown |
Price: |
7,140 Yen |
| Sales: |
640,097 (10/17/2004) |
|
| Sep 25, 2003 |
Animal Crossing [Player's Choice] |
NA |
| Individual Release Specifications | [ Click here to collapse ] |
|
|
| Title: |
Animal Crossing [Player's Choice] |
| Region: |
America |
Release: |
Sep 25, 2003 |
| Sales: |
Refer to first regional release for combined sales |
| Brandings: |
Player's Choice (NA) |
|
| Sep 24, 2004 |
Animal Crossing |
EU |
| Individual Release Specifications | [ Click here to collapse ] |
|
|
| Title: |
Animal Crossing |
| Region: |
Europe |
Release: |
Sep 24, 2004 |
|
Submerge yourself into the GameCube and begin your alternate life in Animal Crossing. This unique game allows players to interact with a virtual village of animals who are doing something different every minute of every day. With Animal Crossing's 24-hour clock, the game's unique events can be in synch with real time -- as day turns to night in the real world, the sun will also begin to set in the game. Seasons will change and special events will occur in real time, too. The dynamic setup will have players coming back every day to carry out their daily routines, build relationships with villagers, celebrate special days, collect furnishings for their homes and just live life in an innovative experience that's a world of its own.
A real-time clock and calendar mimic real day time and seasons on your GameCube. Players can send and receive items via a password system with friends. When you're playing Animal Crossing and link your GameCube to the Game Boy Advance, you'll be able to sail to a special place called Animal Island that appears only when you connect the two systems. Once you've finished scouring the island, you can sail back to the GameCube game with all the unique goodies you've found on your voyage. Gamers will also be able to load their personalized character from the Memory Card onto a friend's Animal Crossing game and visit their pal's unique village.
| |
|
|
 |
|