Animal Crossing

Overview
Development
Credits
Media
Related N-Sider Content
 
Game Specifications
Genre:  Simulation > Life and Hobby
Number of Players:  1-4
Overall Calculated Sales: 1,400,416 (10/17/2004)
Release Data[ Click on releases to expand ]
Sep 16, 2002 Animal Crossing NA
Individual Release Specifications[ Click here to collapse ]
Title: Animal Crossing
Region: America Release: Sep 16, 2002
Model #: DOL-P-GAFE Price: $49.99
Rating: E - Everyone
Sales: 760,319 (Unknown date)
Jun 07, 2003 Dōbutsu no Mori e+ JP
Individual Release Specifications[ Click here to collapse ]
Title: Dōbutsu no Mori e+
Translation: Animal Forest e+
Region: Japan Release: Jun 07, 2003
Model #: Unknown Price: 7,140 Yen
Sales: 640,097 (10/17/2004)
Sep 25, 2003 Animal Crossing [Player's Choice] NA
Individual Release Specifications[ Click here to collapse ]
No
Boxart
Title: Animal Crossing [Player's Choice]
Region: America Release: Sep 25, 2003
Sales: Refer to first regional release for combined sales
Brandings: Player's Choice (NA)
Sep 24, 2004 Animal Crossing EU
Individual Release Specifications[ Click here to collapse ]
No
Boxart
Title: Animal Crossing
Region: Europe Release: Sep 24, 2004
Game Summary
Submerge yourself into the GameCube and begin your alternate life in Animal Crossing. This unique game allows players to interact with a virtual village of animals who are doing something different every minute of every day. With Animal Crossing's 24-hour clock, the game's unique events can be in synch with real time -- as day turns to night in the real world, the sun will also begin to set in the game. Seasons will change and special events will occur in real time, too. The dynamic setup will have players coming back every day to carry out their daily routines, build relationships with villagers, celebrate special days, collect furnishings for their homes and just live life in an innovative experience that's a world of its own.

A real-time clock and calendar mimic real day time and seasons on your GameCube. Players can send and receive items via a password system with friends. When you're playing Animal Crossing and link your GameCube to the Game Boy Advance, you'll be able to sail to a special place called Animal Island that appears only when you connect the two systems. Once you've finished scouring the island, you can sail back to the GameCube game with all the unique goodies you've found on your voyage. Gamers will also be able to load their personalized character from the Memory Card onto a friend's Animal Crossing game and visit their pal's unique village.
Part of the Following Series
5 GamesAnimal Crossing5 Systems
Part of the Following Franchises
10 GamesAnimal Crossing6 Systems
View More Media