The Legend of Zelda: Ocarina of Time

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Development Summary
As difficult as it may be to envision, The Legend of Zelda: Ocarina of Time is running off a modified Super Mario 64 engine. "Zelda 64", as it was initially called, was first shown at the 1996 Space World show in Japan. Nintendo created the first technical demo of Zelda together with programmer Giles Goddard. Below is how the game appeared early in development. From then until its release, several changes were made to the game including the enemies, environments, and items. Shigeru Miyamoto's involvement with this title was about 60 percent, compared to his involvement of 100 percent on the original NES Zelda.

The fishing pond was one of the more memorable highlights of the game. Its creation is credited to Kazuaki Morita.

Next Generation Magazine labeled Ocarina of Time 'the game of the century'. In North America, Nintendo expected the game to sell over two million games between the November 23, 1998, launch and New Year's eve. Around the world, Nintendo predicted the number to be five million by the end of its fiscal year on March 31 - in the process creating a revenue stream of $300 million gross in about 120 days.

The Legend of Zelda: Ocarina of Time received over 250,000 cash deposits reserving the game for release. The limited edition gold cartridge enticed many gamers. At the time, this made it the most reserved game of all time (Diddy Kong Racing held the prior record of 125,000 pre-sells). The game sold 386,234 copies during its first week of sale in Japan.

According to Nintendo of America, The Legend of Zelda: Ocarina of Time raked in approximate retail revenues of $150 million from the nearly 2.5 million units sold at an average retail price of $60. The top grossing movie for the same time period was the Disney/Pixar production of A Bug's Life, with approximately $114 million in box office receipts. Ocarina of Time also gained the distinction of becoming the fastest selling game of all time and the number one selling video game of 1998, even though it was available for only the last 39 days of the year.

The Legend of Zelda: Ocarina of Time was the winner of six Interactive Achievement Awards. Ocarina of Time was eventually given "Player's Choice" status in North America for the Nintendo 64. Player's Choice titles are specially-priced million-selling games.

Nintendo of America reserved the domain At the time, Nintendo was unable to acquire the domain, which led to a pornographic images site.
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