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		<title>N-Sider.com</title>
		<link>http://www.n-sider.com</link>
		<description>For well-adjusted Nintendo fans</description>

				
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			<title>Pardon our hiatus</title>
			<link>http://www.n-sider.com/blog/2013/04/pardon-our-hiatus</link>
			<pubDate>Tue, 30 Apr 2013 22:48:13 PDT</pubDate>
			<description>I swear it's coincidence, but N-Sider seems to echo Nintendo's strategies more often than not.  Similarities between the 2013 Wii U lineup and our editorial output are easy to make!  Ha ha it's because neither of them exist.  Oh man.&lt;br&gt;
&lt;br&gt;
I'm starting to find that when it comes to hobbies, it's best not to push them.  When an enjoyable outlet starts to feel more like a responsibility, it's time to take a step back.  Brandon was carrying the site pretty much all by himself for a looong time there, and that's something a person can only keep up for so long.  I've been torturing myself mentally for upwards of eight (wow ugh) years now on getting a fresh version of the site put together and launched, and while this interim site was a small victory, it's far from the planned end result.&lt;br&gt;
&lt;br&gt;
&lt;div class=&quot;align_center&quot;&gt;&lt;img src=&quot;http://www.n-sider.com/images/inline/img-440-inline.jpg&quot; width=&quot;640&quot; height=&quot;367&quot; alt=&quot;Inline Image&quot; class=&quot;image_styled&quot;&gt;&lt;/div&gt;&lt;br&gt;
The site I want to make, and the site we want to write for, changes as we ourselves change.  Five years ago it was a labyrinthine and art-filled database to end all databases.  These days it's a site that can get out of the way, self-maintain, and fit into our lives when we feel like we need an outlet.  People get older, priorities evolve.&lt;br&gt;
&lt;br&gt;
With that in mind, N-Sider's officially taking a break.  It's not really a huge change considering this is the fourth post in four months, but it's mostly for our own peace of mind.  N-Sider is something we want to do, but it's also something that preys on our minds when it feels like promised content has been left lingering.  So we're gonna take some time to recharge, and work on these projects on whatever timescale feels good for us.&lt;br&gt;
&lt;br&gt;
Hang with us on the freshly reopened-to-registrations &lt;a href=&quot;http://forums.n-sider.com&quot; target=&quot;_blank&quot;&gt;N-Forums&lt;/a&gt;, and look forward to the day when we finally complete incubating some of the sweet ideas we've been sitting on.&lt;br&gt;
&lt;br&gt;
N-Sider will return.&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://www.n-sider.com/blog/2013/04/pardon-our-hiatus&quot;&gt;Continue to discussion...&lt;/a&gt;</description>
			<dc:creator>Cory Faller</dc:creator>
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			<title>I cannot deal with how excellent the Fire Emblem: Awakening soundtrack is</title>
			<link>http://www.n-sider.com/blog/2013/03/i-cannot-deal-with-how-excellent-the-fire-emblem-awakening-soundtrack-is</link>
			<pubDate>Tue, 5 Mar 2013 13:22:27 PST</pubDate>
			<description>Man I could say so many things about &lt;em&gt;Fire Emblem: Awakening&lt;/em&gt;, but at this point all I really want to share is how brain-scramblingly amazing the soundtrack is.  I beat the game last night, and got access to the sound test mode, and have just been listening to it all day at work.&lt;br&gt;
&lt;br&gt;
&lt;div class=&quot;align_center&quot;&gt;&lt;a href=&quot;http://www.n-sider.com/images/inline/img-439-full.jpg&quot; target=&quot;_blank&quot; rel=&quot;lightbox[8501]&quot;&gt;&lt;img src=&quot;http://www.n-sider.com/images/inline/img-439-inline.jpg&quot; width=&quot;640&quot; height=&quot;360&quot; alt=&quot;Inline Image&quot; class=&quot;image_styled&quot;&gt;&lt;/a&gt;&lt;/div&gt;&lt;br&gt;
SO, I am going to just shamelessly vomit out an assortment of Youtube links to songs here.  Be wary of comments and what have you, lest you inadvertently spoil this or that.  The song titles are pretty safe though.  If any of these links ever end up going down for some reason, you can easily find the songs just by plugging their title into the 'tubes.&lt;br&gt;
&lt;br&gt;

&lt;ul&gt;&lt;li&gt; &lt;a href=&quot;https://www.youtube.com/watch?v=hYISuoBXmg4&quot; target=&quot;_blank&quot;&gt;Conquest (Ablaze)&lt;/a&gt; - The bass line on this one actually gives me a little bit of a Chrono Trigger feel.&lt;/li&gt;&lt;li&gt; &lt;a href=&quot;https://www.youtube.com/watch?v=V1mt4fWBEMg&quot; target=&quot;_blank&quot;&gt;Divine Decree (Ablaze)&lt;/a&gt; - I think these songs are all synth, including the vocals, which is pretty dag impressive.&lt;/li&gt;&lt;li&gt; &lt;a href=&quot;https://www.youtube.com/watch?v=HVYMFNpCT_k&quot; target=&quot;_blank&quot;&gt;Chaos (Ablaze)&lt;/a&gt; - These &quot;Ablaze&quot; versions are what you get when you enter a battle&amp;#8212;a ton of more intense instrumentation is added to the map theme.&lt;/li&gt;&lt;/ul&gt;
&lt;br&gt;
I could.. seriously just list every single &quot;Ablaze&quot; song at this point, so MOVING ON&lt;br&gt;
&lt;br&gt;

&lt;ul&gt;&lt;li&gt; &lt;a href=&quot;https://www.youtube.com/watch?v=rbCHst3HCrc&quot; target=&quot;_blank&quot;&gt;Id (Beginnings)&lt;/a&gt; - When I first got the game, and this played on the file-select screen, I just sat there and listened to it for ages.  It is the most calming thing ever.&lt;/li&gt;&lt;li&gt; &lt;a href=&quot;https://www.youtube.com/watch?v=0n_k5RgOCMw&quot; target=&quot;_blank&quot;&gt;Monstrosity&lt;/a&gt; - Yep we are in full-on megaboss music territory here, with the robot-chorus kicked into overdrive.&lt;/li&gt;&lt;li&gt; &lt;a href=&quot;https://www.youtube.com/watch?v=gc-0CI86qok&quot; target=&quot;_blank&quot;&gt;Mastermind&lt;/a&gt; - This is like an insane mix between a Final Fantasy final boss theme, some Hideo Kojima game, and... uh, Avatar?  And it only plays for mere seconds if you kill the guy too fast!&lt;/li&gt;&lt;li&gt; &lt;a href=&quot;https://www.youtube.com/watch?v=M4QTEzsCRIE&quot; target=&quot;_blank&quot;&gt;Id (Purpose)&lt;/a&gt; - This is basically the best song in the game, and perhaps the best song in ANY game.  Okay I am riding a bit high on it at the moment but seriously this is the one that prompted me to make this post.  Ride it out, it only gets better.&lt;/li&gt;&lt;/ul&gt;
&lt;br&gt;
And this is just a tiny glimpse of some of the more high-intensity songs.  There's really not a sour note among the full soundtrack.  If you haven't played it already, maybe you should!!!&lt;br&gt;
&lt;br&gt;
No seriously, play this game would you please.  Even putting aside the soundtrack, the &quot;actual game&quot; is one of the most content-rich and ball-blastingly polished titles I've played in recent memory.  I rate it a full bushel of video game units on your good-decider scale of choice.&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://www.n-sider.com/blog/2013/03/i-cannot-deal-with-how-excellent-the-fire-emblem-awakening-soundtrack-is&quot;&gt;Continue to discussion...&lt;/a&gt;</description>
			<dc:creator>Cory Faller</dc:creator>
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			<title>If you're gonna &quot;not compete,&quot; you need to go all the way</title>
			<link>http://www.n-sider.com/blog/2013/01/if-youre-gonna-not-compete-you-need-to-go-all-the-way</link>
			<pubDate>Fri, 25 Jan 2013 14:26:16 PST</pubDate>
			<description>The Wii was Nintendo's way of saying &quot;nope&quot; to the presumed rules of the gaming industry.  While its competitors screamed ahead in the power race, Nintendo sat on its hands, and decided it wanted to play a different game.  And hey, it worked out for them pretty well, if you're the sort who gives two shits about sales numbers.  But analysts, enthusiasts, and fatheads throughout the world refused to accept it.  &quot;Nope, they're doin' it wrong, why've they gotta be so stupid.&quot;  And now we're seeing it again with the Wii U.&lt;br&gt;
&lt;br&gt;
&lt;div class=&quot;align_center&quot;&gt;&lt;img src=&quot;http://www.n-sider.com/images/inline/img-436-inline.jpg&quot; width=&quot;640&quot; height=&quot;298&quot; alt=&quot;Inline Image&quot; class=&quot;image_styled&quot;&gt;&lt;/div&gt;&lt;br&gt;
Over time the players in this industry have concocted a set of rules that define video games.  New machines need to have bleeding edge graphics.  Online services need to incorporate a very specific kind of account system, and have universal shared achievements, and there need to be demos, and voice chat, and social network integration, and blah blah blah.  As each new gaming idea crops up and shows up in a machine, it's assumed that the other machines then have to &quot;catch up&quot; and implement it, lest they be labeled as &quot;behind.&quot;  Multiplatform releases are scrutinized at an atomic level, and the slightest discrepancy in framerate or texture clarity indicates a tremendous failure on the part of all those involved.  It's a race to feature parity, a scrambling effort to achieve total homogeneity.  &quot;This is a video game,&quot; and anything different is crap.&lt;br&gt;
&lt;br&gt;
When Nintendo decided they wouldn't play this game, I think the problem is that they didn't go far enough.&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://www.n-sider.com/blog/2013/01/if-youre-gonna-not-compete-you-need-to-go-all-the-way&quot;&gt;Continue reading...&lt;/a&gt;</description>
			<dc:creator>Cory Faller</dc:creator>
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			<title>Looking back at the Wii as we enter 2013</title>
			<link>http://www.n-sider.com/blog/2013/01/looking-back-at-the-wii-as-we-enter-2013</link>
			<pubDate>Tue, 15 Jan 2013 09:00:00 PST</pubDate>
			<description>Well, another year has ended, and another winding-down Nintendo console has passed the baton to its successor.  The Wii U, Nintendo's new generation console, is now the focus for fans&amp;#8212;and something for me to anticipate as I save up to buy my own.  As I go forth into 2013, I find myself taking a look back on my way forward, and reflecting on my own past experiences with the Wii. &lt;br&gt;
&lt;br&gt;
&lt;img src=&quot;http://www.n-sider.com/images/inline/img-424-inline.jpg&quot; width=&quot;640&quot; height=&quot;326&quot; alt=&quot;Inline Image&quot; class=&quot;image_styled&quot;&gt;&lt;br&gt;
&lt;br&gt;
The Wii was the first console I ever stood in a launch day line for.  T'was a cold November morning in 2006.  A light, sporadic drizzle added to the misery of around a hundred people standing outside Best Buy.  I was number 62 in line&amp;#8212;early enough to be guaranteed a system.  We stood there for about two hours before they let us inside.  By the time I was finally able to scurry home with my spoils, a six year love affair with Nintendo's little white box had already begun.&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://www.n-sider.com/blog/2013/01/looking-back-at-the-wii-as-we-enter-2013&quot;&gt;Continue reading...&lt;/a&gt;</description>
			<dc:creator>Amber Ahlborn</dc:creator>
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			<title>Happy holidays, lads and lasses!</title>
			<link>http://www.n-sider.com/blog/2012/12/happy-holidays-lads-and-lasses</link>
			<pubDate>Fri, 21 Dec 2012 09:00:00 PST</pubDate>
			<description>Dear reader,&lt;br&gt;
&lt;br&gt;
It's getting to be about that time of year.  All of us have something to do or somewhere to go, whether it's in front of the TV or down the street, or thousands of miles away.  Bein's how we're just a few people who run this site, it's probably best for us to take a little break while we all do our thing.&lt;br&gt;
&lt;br&gt;
&lt;div class=&quot;align_center&quot;&gt;&lt;img src=&quot;http://www.n-sider.com/images/inline/img-423-inline.jpg&quot; width=&quot;640&quot; height=&quot;389&quot; alt=&quot;Inline Image&quot; class=&quot;image_styled&quot;&gt;&lt;/div&gt;&lt;br&gt;
So, startin' now we on vacation.  Check back after the New Year for another year of articles, some more crude jokes about kissing fresh babies, plenty of Mouth-On impressions of chalky inedible garbage, angry, disheveled rants about points of minor consequence, and maybe even some big surprises.  Enjoy your Nintendo tapes everyone, and may the season leave you in only the most minor mental disarray.&lt;br&gt;
&lt;br&gt;
Love,&lt;br&gt;
&lt;br&gt;
The N-Sider team&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://www.n-sider.com/blog/2012/12/happy-holidays-lads-and-lasses&quot;&gt;Continue to discussion...&lt;/a&gt;</description>
			<dc:creator>Brandon Daiker</dc:creator>
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			<title>The top five best video games I ever got for Christmas!</title>
			<link>http://www.n-sider.com/blog/2012/12/the-top-five-best-video-games-i-ever-got-for-christmas</link>
			<pubDate>Wed, 19 Dec 2012 09:00:00 PST</pubDate>
			<description>When I was younger I almost never got new games.  I had to luck out at the video store with weekend rentals, and I had the Hot Knowledge of Nintendo Tape Magazine to assist me in picks&amp;#8212;though with the slim rental choices it more often than not came down to looking at box art.  You and I both know that before you put a game on that Christmas list you had to have made damned sure it was an A+++ winner cause you were gonna have to play the hell out of it for the next year.  &lt;br&gt;
&lt;br&gt;
&lt;div class=&quot;align_center&quot;&gt;&lt;a href=&quot;http://www.n-sider.com/images/inline/img-422-full.jpg&quot; target=&quot;_blank&quot; rel=&quot;lightbox[6120]&quot;&gt;&lt;img src=&quot;http://www.n-sider.com/images/inline/img-422-inline.jpg&quot; width=&quot;640&quot; height=&quot;261&quot; alt=&quot;Inline Image&quot; class=&quot;image_styled&quot;&gt;&lt;/a&gt;&lt;/div&gt;&lt;br&gt;
It also just so happens that the years during which I was at the really great Christmas present age were also some of the greatest times in gaming history, as the industry was really starting to find itself and make big strides in technology and innovation.  I suppose people have vivid memories of that age, and maybe it's for that combination of reasons that I can remember virtually every game I got from Santy Claus.  What follows is a little tour through the five that stuck with me the most, a week away from Christmas, a little bit of lookin' back to the good ol' days before we say sayonara to another year.  The greatest video game Christmas presents of my life (and maybe some of yours, too)!!&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://www.n-sider.com/blog/2012/12/the-top-five-best-video-games-i-ever-got-for-christmas&quot;&gt;Continue reading...&lt;/a&gt;</description>
			<dc:creator>Brandon Daiker</dc:creator>
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			<title>Crimson Shroud is a guy on a porch whittling a stick</title>
			<link>http://www.n-sider.com/blog/2012/12/crimson-shroud-is-a-guy-on-a-porch-whittling-a-stick</link>
			<pubDate>Mon, 17 Dec 2012 09:00:00 PST</pubDate>
			<description>Maybe it's cause of the kind of person I am&amp;#8212;and I'm not saying I am &lt;em&gt;necessarily&lt;/em&gt; a whimpering, masochistic weakling who craves being witness to the expert display of the skills and talents of others&amp;#8212;but I have always kind of been entranced by storytellers.  People who create works for others to experience.  But also maybe expert tour-guides?  Sketch artists?  People with plans, masters of their crafts, no matter how small they are.  Sometimes there's this guy down the row who hand-grinds coffee, I just freeze in my seat and listen to it and I feel kinda chills or something, I love it.  People stamping their little seals on books in rhythm, librarians?  I just sit there and listen, I am like, boy I sure hope you don't run out of books.  Is this outta line here?  I guess we all kind of slip into our own unexpected fantasy trances from time to time.&lt;br&gt;
&lt;br&gt;
&lt;div class=&quot;align_center&quot;&gt;&lt;a href=&quot;http://www.n-sider.com/images/inline/img-415-full.jpg&quot; target=&quot;_blank&quot; rel=&quot;lightbox[5059]&quot;&gt;&lt;img src=&quot;http://www.n-sider.com/images/inline/img-415-inline.jpg&quot; width=&quot;640&quot; height=&quot;318&quot; alt=&quot;Inline Image&quot; class=&quot;image_styled&quot;&gt;&lt;/a&gt;&lt;/div&gt;&lt;br&gt;
On the subject! It's really hard for me to totally sell myself to fantasy worlds these days, to really let myself go.  Part of it is because I try to write, myself, and I can't help but see &quot;the construct&quot; whenever I'm playing a game, reading a story, watching a movie.  These things feel different to me than they must feel to others&amp;#8212;I very rarely am able to get underneath and feel that Human Part, that exhibition of skill pandering to me, taking me by the hand and saying, come take a look at this.  I cannot often sense The Creator behind it.  Which is why this 3DS game &lt;em&gt;Crimson Shroud&lt;/em&gt; has surprised me pretty good.&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://www.n-sider.com/blog/2012/12/crimson-shroud-is-a-guy-on-a-porch-whittling-a-stick&quot;&gt;Continue reading...&lt;/a&gt;</description>
			<dc:creator>Brandon Daiker</dc:creator>
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			<title>Wii U secrets: The R3 and L3 buttons don't have names!</title>
			<link>http://www.n-sider.com/blog/2012/12/wii-u-secrets-the-r3-and-l3-buttons-dont-have-names</link>
			<pubDate>Fri, 14 Dec 2012 09:00:00 PST</pubDate>
			<description>You know those fancy buttons underneath the left and right sticks on the PlayStation 3 that are called R3 and L3?  They don't actually have any names on the Wii U.  The in-game documentation via prompts in Nintendo Land and Ninja Gaiden just say &quot;Hold R&quot; with a picture of a stick that has two little arrows above it.  I think this is similar to what the 360 does maybe?&lt;br&gt;
&lt;br&gt;
&lt;div class=&quot;align_center&quot;&gt;&lt;a href=&quot;http://www.n-sider.com/images/inline/img-409-full.jpg&quot; target=&quot;_blank&quot; rel=&quot;lightbox[7517]&quot;&gt;&lt;img src=&quot;http://www.n-sider.com/images/inline/img-409-inline.jpg&quot; width=&quot;640&quot; height=&quot;272&quot; alt=&quot;Inline Image&quot; class=&quot;image_styled&quot;&gt;&lt;/a&gt;&lt;/div&gt;&lt;br&gt;
This shot's from the Internet browser, which has pictures that show the little &quot;press in&quot; arrow.  &lt;em&gt;Ninja Gaiden 3&lt;/em&gt; uses a similar graphic.  Notably, &lt;em&gt;Nintendo Land&lt;/em&gt; never actually shows a picture with an arrow, just says &quot;Press (picture of stick).&quot;  Whoa!&lt;br&gt;
&lt;br&gt;
So yep there's no official name.  SECRETS&lt;br&gt;
&lt;br&gt;
&lt;em&gt;Thanks for reading all our rump-grabbing Wii U secrets this week!  Our regularly-scheduled programming returns on Monday!&lt;/em&gt;&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://www.n-sider.com/blog/2012/12/wii-u-secrets-the-r3-and-l3-buttons-dont-have-names&quot;&gt;Continue reading...&lt;/a&gt;</description>
			<dc:creator>Brandon Daiker</dc:creator>
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			<title>Wii U secrets: You can message Miiverse administrators!</title>
			<link>http://www.n-sider.com/blog/2012/12/wii-u-secrets-you-can-message-miiverse-administrators</link>
			<pubDate>Thu, 13 Dec 2012 09:00:00 PST</pubDate>
			<description>Not long after setting up my Miiverse information for the first time, I decided it was time to spruce up the decor a little bit by jazzin' out my profile message.  While I was fond of the original &quot;Do, Re, Egon&quot; greeting, it was time to push the envelope a little bit.  With the assistance of my favorite &lt;a href=&quot;http://www.fiftyshadesgenerator.com&quot; target=&quot;_blank&quot;&gt;linguistic website&lt;/a&gt;, I pieced together a polite and affable greeting I'd be happy to show you, your girlfriend, or your grandmother's girlfriend: &quot;He knew I couldn't wait to consume the battered roadkill off his veiny quim prod.&quot;&lt;br&gt;
&lt;br&gt;
I figured the relatively obsfucated nature of the literary stylings would keep it safe from both underpaid humans or underpowered robots, but it was apparently caught within minutes, for whatever reason.  I had my suspicions that it may have been due to containing the word kill, until I later attempted to change my message to one that contained the word &quot;farts&quot; and was presented with an automatic message that prevented me from even entering it.  Maybe it was the conjunction of the words road AND kill together that allowed it to dodge the filter?  At any rate, the way it was handled was interesting: I received a message in my Miiverse sidebar from Miiverse Administration, which stated that my profile was determined to contain inappropriate content and the status was thus hidden from view.  The message further stated that after I had read the code of conduct and changed it, I was supposed to send them a message back!&lt;br&gt;
&lt;br&gt;
&lt;div class=&quot;align_center&quot;&gt;&lt;a href=&quot;http://www.n-sider.com/images/inline/img-413-full.jpg&quot; target=&quot;_blank&quot; rel=&quot;lightbox[1408]&quot;&gt;&lt;img src=&quot;http://www.n-sider.com/images/inline/img-413-inline.jpg&quot; width=&quot;640&quot; height=&quot;382&quot; alt=&quot;Inline Image&quot; class=&quot;image_styled&quot;&gt;&lt;/a&gt;&lt;/div&gt;&lt;br&gt;
After I changed it to the much less threatening &quot;Dinner roll,&quot; I clicked the &quot;send message&quot; button in the thread and was presented with a form offering me a series of pre-determined form statements I could give, some of them less complicit than others.  It took a couple hours after that, but my profile was unblocked.  Later, I posted a picture of Momiji's ludicrously gigantic kimono pillows among other photos which were almost 80% composed of blood and limbs, and received nine Yeahs without incident.&lt;br&gt;
&lt;br&gt;
So yes, these are real people who really see your stuff, and sometimes, they will even moderate your ass into the aether and wait for a reply.  Something about it felt neat to me, even though I was already thinking of new ways to talk about my thrill drill exploring the recesses of a vintage golf bag.&lt;br&gt;
&lt;br&gt;
&lt;em&gt;Check back tomorrow for one last(?) coma-breaking Wii U secret!&lt;/em&gt;&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://www.n-sider.com/blog/2012/12/wii-u-secrets-you-can-message-miiverse-administrators&quot;&gt;Continue to discussion...&lt;/a&gt;</description>
			<dc:creator>Brandon Daiker</dc:creator>
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			<title>Wii U secrets: The games seem to all have version numbers!</title>
			<link>http://www.n-sider.com/blog/2012/12/wii-u-secrets-the-games-seem-to-all-have-version-numbers</link>
			<pubDate>Wed, 12 Dec 2012 09:00:00 PST</pubDate>
			<description>Fire up your copy of &lt;em&gt;New Super Mario Bros. U&lt;/em&gt; and you'll see it right there on the title screen, next to the prompt imploring you to PUSH 2 TO START even if you are using the normal actual controller that game with the Wii U, on which there is no &quot;2&quot; anywhere.  Version 1.1.0, it says!  Did you know that other games also include these version numbers prominently?  &lt;br&gt;
&lt;br&gt;
&lt;div class=&quot;align_center&quot;&gt;&lt;a href=&quot;http://www.n-sider.com/images/inline/img-412-full.jpg&quot; target=&quot;_blank&quot; rel=&quot;lightbox[2664]&quot;&gt;&lt;img src=&quot;http://www.n-sider.com/images/inline/img-412-inline.jpg&quot; width=&quot;640&quot; height=&quot;382&quot; alt=&quot;Inline Image&quot; class=&quot;image_styled&quot;&gt;&lt;/a&gt;&lt;/div&gt;&lt;br&gt;
In &lt;em&gt;Nintendo Land&lt;/em&gt;, all you have to do is go to the main menu, then click options.  You can see it there at the bottom, 1.1.0.  Even my downloaded copy of &lt;em&gt;Ninja Gaiden 3: Razor's Edge&lt;/em&gt; contains a version number, this one also at the title screen.  It was 1.0.1, not as good as the other games!!  For a while anyway.  Today's DLC update that added in Momiji changed the number to 1.1.0, officially as good as the other two games now.  What is the deal though I wonder, do you suppose it is a mandate that your game has to feature a version number in a three number decimal-separated format?  Has anyone else noticed version numbers in any other games?&lt;br&gt;
&lt;br&gt;
Whoa!&lt;br&gt;
&lt;br&gt;
&lt;em&gt;Check back tomorrow for another grundle-tickling Wii U secret!&lt;/em&gt;&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://www.n-sider.com/blog/2012/12/wii-u-secrets-the-games-seem-to-all-have-version-numbers&quot;&gt;Continue to discussion...&lt;/a&gt;</description>
			<dc:creator>Brandon Daiker</dc:creator>
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			<title>Wii U secrets: The TV remote function can control receivers after all!</title>
			<link>http://www.n-sider.com/blog/2012/12/wii-u-secrets-the-tv-remote-function-can-control-receivers-after-all</link>
			<pubDate>Tue, 11 Dec 2012 09:00:00 PST</pubDate>
			<description>Sorta!!!&lt;br&gt;
&lt;br&gt;
While I can't reasonably see myself ever using the Wii U GamePad's TV remote functionality to actually switch inputs or change channels as Nintendo's promotional materials are fond of romanticizing&amp;#8212;my &lt;a href=&quot;http://www.logitech.com/en-us/remotes/universal-remotes&quot; target=&quot;_blank&quot;&gt;Harmony remote&lt;/a&gt; manages my devices in a fashion the GamePad is just literally incapable of emulating&amp;#8212;I would be lying if I said the idea of changing the volume of my speakers from my controller didn't tickle me in my down-there area.&lt;br&gt;
&lt;br&gt;
Alas, I use an A/V receiver to manage my myriad inputs, and while you can set up the Wii U to control both a television and a cable box, receivers are one step too ambitious.  That strikes useful input switching off the list entirely, but does it also kill my dream of not having to reach for the remote when it gets late and &lt;em&gt;New Super Mario Bros. U&lt;/em&gt;'s blasting &quot;bah bahs&quot; start waking the neighbors?  Maybe not!&lt;br&gt;
&lt;br&gt;
&lt;div class=&quot;align_center&quot;&gt;&lt;a href=&quot;http://www.n-sider.com/images/inline/img-411-full.jpg&quot; target=&quot;_blank&quot; rel=&quot;lightbox[7256]&quot;&gt;&lt;img src=&quot;http://www.n-sider.com/images/inline/img-411-inline.jpg&quot; width=&quot;640&quot; height=&quot;356&quot; alt=&quot;Inline Image&quot; class=&quot;image_styled&quot;&gt;&lt;/a&gt;&lt;/div&gt;&lt;br&gt;
As it turns out, some TeeVees these days can talk to receivers over HDMI.  I actually knew this already, but then made a point of forgetting it, as the first time I realized it was happening a few years ago was when power-toggling my TV would also power-toggle my receiver, which wreaked havoc on my programmed Harmony activities.  So I disabled it with extreme prejudice.  After hearing rumblings within deep Internet caverns, though, I poked back into the settings to see if it really could make my Wii U volume dreams come true.&lt;br&gt;
&lt;br&gt;
And lo!  Within the crags of those arcane and disjointed menus, I found an option to decouple power syncing, but leave &quot;home theater&quot; audio controls enabled.  With trepidation I poked the volume button on the GamePad, a little &quot;home theater audio&quot; tile popped up on the bottom of my TV screen, and my receiver obediently obliged.  Eureka!&lt;br&gt;
&lt;br&gt;
Maybe I lucked out here, since my Panasonic Plasma TV purports to only communicate with other Panasonic products via Viera Link, and yet my Pioneer receiver seems wholly capable of following its commands.  You may meet with similar success, despite conflicting manufactureres.  Or maybe you won't!  But the functionality exists, nonetheless, and the Wii U's ineptitude has been salvaged by the magics of HDMI.  Make sure you've got a genuine Monster Brand Cable, though, as sophisticated volume changing commands could never make it through unshielded and inferior copper electro-pipes ha ha nah&lt;br&gt;
&lt;br&gt;
&lt;em&gt;Check back tomorrow for another spine-tingling Wii U secret!&lt;/em&gt;&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://www.n-sider.com/blog/2012/12/wii-u-secrets-the-tv-remote-function-can-control-receivers-after-all&quot;&gt;Continue to discussion...&lt;/a&gt;</description>
			<dc:creator>Cory Faller</dc:creator>
			<guid isPermaLink="false">132</guid>
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			<title>Wii U secrets: 3DS Miis get upgrades!</title>
			<link>http://www.n-sider.com/blog/2012/12/wii-u-secrets-3ds-miis-get-upgrades</link>
			<pubDate>Mon, 10 Dec 2012 09:00:00 PST</pubDate>
			<description>As I went to output a couple mugshots from the Wii U &lt;em&gt;Mii Maker&lt;/em&gt; for.... various uses... I was STUNNED!!!! to find that not only was my dumb old face notably higher res, but it featured some astonishing new elements.&lt;br&gt;
&lt;br&gt;
&lt;div class=&quot;align_center&quot;&gt;&lt;a href=&quot;http://www.n-sider.com/images/inline/img-408-full.jpg&quot; target=&quot;_blank&quot; rel=&quot;lightbox[9860]&quot;&gt;&lt;img src=&quot;http://www.n-sider.com/images/inline/img-408-inline.jpg&quot; width=&quot;660&quot; height=&quot;294&quot; alt=&quot;Inline Image&quot;&gt;&lt;/a&gt;&lt;br&gt;
&lt;span class=&quot;size_2&quot;&gt;3DS on the left, Wii U on the right.  Click to see the amazing details up close!&lt;/span&gt;&lt;/div&gt;&lt;br&gt;
Check out that fuckin' beard!  The power of polygons, bros and broettes.  Got some sophisticated armpit rendering in there too, and a decidedly upgraded and proprietary hair-lighting engine to go with my freshly inked black frames.  They've also seen fit to reduce my ghostly pallor just a shade&amp;#8212;perhaps there is more natural light in the Wii U version of the Mii Maker.&lt;br&gt;
&lt;br&gt;
But HEY what's going on with the hairline at the bottom there?  That's not a mere rendering difference, that's actually an alteration to the hair model.  I'm not entirely sure I'm in favor of the change in this particular instance, but there it is nonetheless!  It would appear that the Wii U bits and pieces are tweaked hither and thither vs their 3DS counterparts&amp;#8212;I wonder how extensive the tweaks are throughout the entire set.&lt;br&gt;
&lt;br&gt;
Someone should do a comprehensive comparison, because I'm sure not gonna!&lt;br&gt;
&lt;br&gt;
&lt;em&gt;Check back tomorrow for another mind-blowing Wii U secret!&lt;/em&gt;&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://www.n-sider.com/blog/2012/12/wii-u-secrets-3ds-miis-get-upgrades&quot;&gt;Continue to discussion...&lt;/a&gt;</description>
			<dc:creator>Cory Faller</dc:creator>
			<guid isPermaLink="false">131</guid>
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			<title>Wii U secrets: The GamePad is packed with goodies!</title>
			<link>http://www.n-sider.com/blog/2012/12/wii-u-secrets-the-gamepad-is-packed-with-goodies</link>
			<pubDate>Fri, 7 Dec 2012 09:00:00 PST</pubDate>
			<description>You probably know there's a near-field communication chip in the Wii U GamePad, or that it has all kinds of SUPER SPECIAL gyrometers and gravitational field sensors in it.  But did you know there are some other awesome neat craps about it?&lt;br&gt;
&lt;br&gt;
One cool thing that it does when compared to the original Wii is that it has a sanctioned Wii Remote pairing option.  You don't even need to press the sync button on the console anymore, just the button on the remote.  This saves a lot of annoying headache.  But I am sure most of you have already experienced this feature.  It is not secret! Ha ha.&lt;br&gt;
&lt;br&gt;
&lt;div class=&quot;align_center&quot;&gt;&lt;a href=&quot;http://www.n-sider.com/images/inline/img-406-full.jpg&quot; target=&quot;_blank&quot; rel=&quot;lightbox[5718]&quot;&gt;&lt;img src=&quot;http://www.n-sider.com/images/inline/img-406-inline.jpg&quot; width=&quot;640&quot; height=&quot;364&quot; alt=&quot;Inline Image&quot; class=&quot;image_styled&quot;&gt;&lt;/a&gt;&lt;/div&gt;&lt;br&gt;
The Wii U itself is &lt;a href=&quot;http://www.anandtech.com/show/6465/nintendo-wii-u-teardown&quot; target=&quot;_blank&quot;&gt;ridiculously energy efficient&lt;/a&gt;, consuming between 31W and 33W of power, less than half of that used by the PS3 or 360, according to mysterious Internet sources.  The system itself doesn't actually have an official &quot;standby&quot; or &quot;sleep&quot; mode, just a power-down option, which ain't so bad considering what a light eater it is even when it's on.  &lt;br&gt;
&lt;br&gt;
The GamePad itself is another story, eating through a fully-charged battery in about three or four hours.  But if you go into the GamePad's controller settings menu and tap the button to turn off the screen, the blue light on the controller actually pulses and ebbs just like a modern piece of sleep mode electronics.  It's not exactly what it seems, but it's still kinda neat!  The screen pops back on as soon as you push a button, but if you don't want the thing staring at you with its bright light while you're doing something else and you can't be bothered to stick the thing back on the dock, it's probably a sensible way to conserve the GamePad charge.  Wonder how long it lasts with the screen off.&lt;br&gt;
&lt;br&gt;
Speaking of the dock, there's something neat hidden in there too that maybe you already noticed but it took me a while&amp;#8212;there are two tiny rubber wheels in the dock that help roll the GamePad into the proper charging position if you put it on there off-center.  The wheels come to rest in two tiny dimples built into the bottom of the GamePad.&lt;br&gt;
&lt;br&gt;
Other fun stuff!  When you use the TV remote option, you don't have to press the keys on the touch screen to use the features.  The plus and minus buttons control the volume when it's open, for example, and other buttons on the remote can change channels and do other stuff.  Wow!&lt;br&gt;
&lt;br&gt;
&lt;em&gt;Check back on Monday for another bowel-loosening Wii U secret!&lt;/em&gt;&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://www.n-sider.com/blog/2012/12/wii-u-secrets-the-gamepad-is-packed-with-goodies&quot;&gt;Continue to discussion...&lt;/a&gt;</description>
			<dc:creator>Brandon Daiker</dc:creator>
			<guid isPermaLink="false">127</guid>
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			<title>Wii U secrets: Daily Log keeps records of original Wii mode!</title>
			<link>http://www.n-sider.com/blog/2012/12/wii-u-secrets-daily-log-keeps-records-of-original-wii-mode</link>
			<pubDate>Thu, 6 Dec 2012 09:00:00 PST</pubDate>
			<description>It's pretty well-known that the original Wii mode of the Wii U is heavily locked up behind tight doors from anything the Wii U does.  Unlike the 3DS' implementation for original DS games, the Wii U doesn't track anything that you do when you're in the Wii mode of the system.  Or does it?!  In fact, it kind of does, in an altogether useless sort of way.&lt;br&gt;
&lt;br&gt;
When you put an original Wii game into the Wii U disc drive, the menu actually displays an image of a disc with the &quot;Wii&quot; logo in the corner of the icon, though it doesn't actually display what software is on the disc.  If you click the disc you're given a message that says it's Wii format software, and you can click the button it shows to launch Wii mode and boot the game.&lt;br&gt;
&lt;br&gt;
&lt;div class=&quot;align_center&quot;&gt;&lt;a href=&quot;http://www.n-sider.com/images/inline/img-405-full.jpg&quot; target=&quot;_blank&quot; rel=&quot;lightbox[5095]&quot;&gt;&lt;img src=&quot;http://www.n-sider.com/images/inline/img-405-inline.jpg&quot; width=&quot;640&quot; height=&quot;382&quot; alt=&quot;Inline Image&quot; class=&quot;image_styled&quot;&gt;&lt;/a&gt;&lt;/div&gt;&lt;br&gt;
The Wii U's Daily Log application doesn't keep any record of the time you spent in Wii mode, nor any indication of what you actually did while you were in there.  But!  You might be surprised to find out that the log does indeed record if the Wii mode was at least booted at all on a particular day, by way of a tiny line of text below the actual software entries.  Note that it doesn't indicate anything other than that it was indeed launched&amp;#8212;no times, number of boots, or anything else.  But it is distinct per user, so it will only show up on the Daily Log of the actual signed-in Wii U user that loaded it up. Neat?!&lt;br&gt;
&lt;br&gt;
&lt;em&gt;Check back tomorrow for another shocking Wii U secret!&lt;/em&gt;&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://www.n-sider.com/blog/2012/12/wii-u-secrets-daily-log-keeps-records-of-original-wii-mode&quot;&gt;Continue to discussion...&lt;/a&gt;</description>
			<dc:creator>Brandon Daiker</dc:creator>
			<guid isPermaLink="false">128</guid>
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			<title>Wii U secrets: Game manuals delight with graphics and links!</title>
			<link>http://www.n-sider.com/blog/2012/12/wii-u-secrets-game-manuals-delight-with-graphics-and-links</link>
			<pubDate>Wed, 5 Dec 2012 09:00:00 PST</pubDate>
			<description>Nintendo pulls as much paper as they can out of their manuals these days, but all those pretty pictures and fat infos have got to end up &lt;em&gt;somewhere&lt;/em&gt;.  And somewhere they have landed indeed!  Hit the Home button on your GamePad while playing a game, tap the &quot;Manual&quot; button, and voilà.&lt;br&gt;
&lt;br&gt;
&lt;div class=&quot;align_center&quot;&gt;&lt;a href=&quot;http://www.n-sider.com/images/inline/img-403-full.jpg&quot; target=&quot;_blank&quot; rel=&quot;lightbox[6259]&quot;&gt;&lt;img src=&quot;http://www.n-sider.com/images/inline/img-403-inline.jpg&quot; width=&quot;640&quot; height=&quot;362&quot; alt=&quot;Inline Image&quot; class=&quot;image_styled&quot;&gt;&lt;/a&gt;&lt;/div&gt;&lt;br&gt;
The Wii U manuals are actually &lt;em&gt;extremely&lt;/em&gt; similar to the 3DS ones, which themselves were incubated on DSiWare titles.  These Wii U ones though are much better replacements for proper paper manuals than the 3DS ones have manged to be.  Aside from the obvious benefits you get from a gigantic pixel-rich screen, the individual manual pages can now support background images and footer art, like with &lt;em&gt;Nintendo Land&lt;/em&gt; as seen above, a nice upgrade over the solid-colored 3DS pages.  There's a lot more opportunity for design here, and lots of pages feature nice big graphics.  (Correction: as Tyeforce points out in the comments, select 3DS titles do indeed support background images.)&lt;br&gt;
&lt;br&gt;
The real benefit of a digital manual is that you can interact with it, though.  The 3DS manual pages are pretty much static, barring a font-size option.  The Wii U manuals introduce two varieties of shortcut links&amp;#8212;little numbers attached to screenshots that scroll you down the page to explain what the number was pointing at (and then back up if you tap the number again), and page number navigation links that move your forward or backwards to a related subject.&lt;br&gt;
&lt;br&gt;
&lt;div class=&quot;align_center&quot;&gt;&lt;a href=&quot;http://www.n-sider.com/images/inline/img-404-full.jpg&quot; target=&quot;_blank&quot; rel=&quot;lightbox[6259]&quot;&gt;&lt;img src=&quot;http://www.n-sider.com/images/inline/img-404-inline.jpg&quot; width=&quot;640&quot; height=&quot;360&quot; alt=&quot;Inline Image&quot; class=&quot;image_styled&quot;&gt;&lt;/a&gt;&lt;/div&gt;&lt;br&gt;
And here's a neat little thing: the game's model number is at the bottom of the manual table of contents.  AWESOME!&lt;br&gt;
&lt;br&gt;
&lt;em&gt;Check back tomorrow for another unbelievable Wii U secret!&lt;/em&gt;&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://www.n-sider.com/blog/2012/12/wii-u-secrets-game-manuals-delight-with-graphics-and-links&quot;&gt;Continue to discussion...&lt;/a&gt;</description>
			<dc:creator>Cory Faller</dc:creator>
			<guid isPermaLink="false">130</guid>
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