Latest posts with tag: "music"

  • I cannot deal with how excellent the Fire Emblem: Awakening soundtrack is

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    Man I could say so many things about Fire Emblem: Awakening, but at this point all I really want to share is how brain-scramblingly amazing the soundtrack is. I beat the game last night, and got access to the sound test mode, and have just been listening to it all day at work.

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    SO, I am going to just shamelessly vomit out an assortment of Youtube links to songs here. Be wary of comments and what have you, lest you inadvertently spoil this or that. The song titles are pretty safe though. If any of these links ever end up going down for some reason, you can easily find the songs just by plugging their title into the 'tubes.

    • Conquest (Ablaze) - The bass line on this one actually gives me a little bit of a Chrono Trigger feel.
    • Divine Decree (Ablaze) - I think these songs are all synth, including the vocals, which is pretty dag impressive.
    • Chaos (Ablaze) - These "Ablaze" versions are what you get when you enter a battle—a ton of more intense instrumentation is added to the map theme.

    I could.. seriously just list every single "Ablaze" song at this point, so MOVING ON

    • Id (Beginnings) - When I first got the game, and this played on the file-select screen, I just sat there and listened to it for ages. It is the most calming thing ever.
    • Monstrosity - Yep we are in full-on megaboss music territory here, with the robot-chorus kicked into overdrive.
    • Mastermind - This is like an insane mix between a Final Fantasy final boss theme, some Hideo Kojima game, and... uh, Avatar? And it only plays for mere seconds if you kill the guy too fast!
    • Id (Purpose) - This is basically the best song in the game, and perhaps the best song in ANY game. Okay I am riding a bit high on it at the moment but seriously this is the one that prompted me to make this post. Ride it out, it only gets better.

    And this is just a tiny glimpse of some of the more high-intensity songs. There's really not a sour note among the full soundtrack. If you haven't played it already, maybe you should!!!

    No seriously, play this game would you please. Even putting aside the soundtrack, the "actual game" is one of the most content-rich and ball-blastingly polished titles I've played in recent memory. I rate it a full bushel of video game units on your good-decider scale of choice.
  • Is one who smiths rock truly a rocksmith?

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    I'm not gonna sit here and claim I invented rhythm games since I already kinda did that before, but get this, I totally invented rhythm games. I distinctly remember tapping out little songs on my Nintendo controller buttons and being like "hey why isn't this a game?" And then later it was. Even though I've played basically every one of them that's been released ever in history, I probably haven't ever had such a weird relationship with any of them as I do with the "rhythm" "game" I play most often these days—Rocksmith.

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    Some of you may know it as the ballyhooed guitar teaching tool that was hyped up about a year ago, released, and then dropped off the face of the Earth in the eye of the public consciousness, but I've been not-so-quietly plugging away at it off and on for a while now. One thing that happens when I play it is that despite the fact that I cannot play guitar, that I actually suck—I feel kinda awesome doing it, which is honestly more than I can say I ever felt even when I was all the way up at the master level in stuff like Dance Dance Revolution or the lesser guitar-based games Guitar Hero and Rock Band (feel kinda eh even though destroying). It's a novel concept, that this Rocksmith, which basically tells you what to play on the guitar and gives you your own full backing band to play it with, makes you feel good even when you are doing bad.
  • Every subject has a rhythm

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    Sometimes when I'm barely even thinking about it, I remember the way this factory smelled, sounded, one I worked at as a college student left to fiddle about on his own for the summer. It'll come when I'm just walking to the store, some driver that revs up his motor with an aggressive gas pedal stomp, that particular blend of car exhaust and rubber. Or maybe when I'm sitting next to a guy on the train, cooling himself with a handheld paper fan, and some of it blows my way, or I hear a worker jack-hammering a sidewalk into dust, these little sounds and smells, human rhythms. Just today, as I was slamming down circular notes while aiming for a perfect critical combo string in Theatrhythm, I remembered it again, not due to anything external but all up there in my mind, where that stuff hides out.

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    That summer was a weird one, back in my parents' house for what would ultimately be the last consecutive period of time I ever lived there. I had lugged back my little dorm television, the one that I grew up with, the one we used as a monitor for our Commodore 64 and later my NES and SNES and now my PlayStation, all of them piped in through RF, daisy-chained Nintendo-brand switches. Sometimes I had to jiggle the adapter on the back to get it all to come in right. The speaker grill on the front had an incongruous bend in it from where, my father told me, I drove a screwdriver straight in and pried it up and down as a child too young to know or remember what I was doing. I like to imagine I was just trying to get the sound outta there and see what it could do.